Episode 4 of Telltale’s ‘Game Of Thrones’ series finally picks up the action, and is the best episode thus far. The Forresters are still in a bit of a jam though. Asher has to deal with his problems in Meereen, while Rodrik has the Whitehills to worry about. Finally, it’s about time that the storyline starts to get a little more interesting with Gared at the Wall and Mira at the infamous King’s Landing, taking care of her own affairs.
In Meereen, Asher must figure out a way to help his family at Ironrath. He proposes a deal with Daenerys that may get him the help he needs. Beskha, the sellsword that we have been friends with for a longtime now, knows the layout of the land of Meereen. This buys their ticket in with Daenerys. Sneaking our way into Meereen has the typical stealth gameplay we expect from Telltales, which usually involves waiting for guards to turn around before taking them out silently. The whole scene is fun to play, but as interesting as it sounds, Beskha takes over Asher’s plot. We finally get to see a different side of Beskha rather than the one dimensional killing brute. We see her backstory and what made her turn out the way she did. This allows players to develop a bond with her, where you may end up actually caring about Beskha. One of the greatest things about Telltale’s Game of Thrones series and its HBO brethren is that this is all canon. The various storylines intertwine so much that I had myself questioning whether there’s any correlation between the game’s Mira and Sera and the plot of the HBO show.
Speaking of Mira, her part in Episode 4 is by far the least fun to play. Her role in the story is getting to the point where she is too distant to even help her brothers back home in Ironrath. Her sequence is a very typical repetitious scene for an adventure game. The main part of her story is to find who’s the inside man for the Whitehills at King’s Landing. Of course this involves having the players go around eavesdropping on multiple crowds to locate this mystery man. Mira’s puzzles differ from Asher in that they’re more of a verbal puzzle than physical ones, where the right questions lead to the answers you need. This is where Mira’s part get interesting. Committing betrayal may help you solve certain puzzles. It’s nothing spectacular, but it fills in the gaps as we rotate through the characters.
Meanwhile at the wall, Gared finds himself in a pretty sticky predicament. At the end of Episode 3, Gared and Britt fought. Britt was the soldier that murdered Gared’s family. Gared has some obvious built up anger towards him as a result of that. As the conflict between them comes to an end, the Night’s Watch finds Gared guilty and sentences him to death. The Night’s Watch becomes stubborn and much of the tragedy could have been avoided, but thank God that didn’t happen or else Gared would have no further story development. This ultimately leaves Gared no choice but to break his vows and leave the wall. On the run from the Night’s Watch and out in the Wild brings interesting mix to Gared’s storyline. This episode may spawn yet more questions than answers. Will we ever find the North Grove? What is the North Grove? At first it may seem like episode 4 sets its main focus on Gared, but as it plays out we find that Gared’s role in all of this is much smaller than expected. The main emphasis, as you will see, is still with the eldest son, Rodrik.
Rodrik steals the show again as his conservatory role between him and the Whitehills continue. In the last couple of episodes we saw a broken Rodrik, as he was just beginning to regain his health from the ‘Red Wedding’ fight. Rodrik has to be the most interesting character amongst the 5 playable characters. Episode 4 calls for players to make some hard decisions while playing as Rodrik and the experience creates some of the most tensed scenes in the game thus far. The ending of Episode 4 ends on a good note, leaving most of us looking forward to the next episode.
Episode 4 does a good job creating more tension with Rodrik, building a worthwhile story for Gared and setting up Asher’s future. It’s easy to call this episode the best one thus far, even though it hasn’t done anything extraordinary to make it the most defining episode yet. There are still two more episodes that could be absolutely mind blowing, but we’ll just have to wait to see. So have you played Episode 4 of Telltale’s Game of Thrones yet? If so let me know in the comments below on what you think of it and for all the latest gaming reviews, keep it locked to FGE!