Aonuma mentioned that many styles were considered to suit a Zelda game set in a wide world before deciding on the current visuals. On the topic of graphics, Aonuma teases: ‘Now it looks more amazing than what was shown at E3.’
Aonuma additionally notes that the enemy shown in the debut trailer is something not previously seen in the series as you have to come up with a strategy while escaping on horse. He stresses that ‘if an enemy like this appears, how would you beat it?’ is a situation which the team has tried to include in the game.
Unfortunately, no new game visuals are available at this time. Aonuma states that we can expect more news on Zelda Wii U at E3 2015.
In similar news, the announcement of The Legend Of Zelda: Majora’s Mask 3D coming exclusively to Nintendo 3DS in Spring 2015 was made last week. Majora’s Mask 3D is a remake of the Nintendo 64 game. Nintendo Everything translated an update on the upcoming 3DS title, provided by Famitsu, who spoke with Aonuma about the remake recently. The Japanese media outlet revealed the background info on how Majora’s Mask 3D came about. After Ocarina of Time 3D was released on Nintendo 3DS, legendary game designer Shigeru Miyamoto consulted with Aonuma about giving Majora’s Mask the same 3DS treatment. At first, Aonuma balked at the idea because development of the original game on the Nintendo 64 met great difficulties. However, as he spent more time considering the idea and replaying the original again, he realized the potential of the game if certain things in the original design of the game changed to give new form. Aonuma explained,
Specifically speaking, parts that were conventions and weren’t explained at all are changed, and challenges which you realize by repeating many times are made easier to understand.
Unlike the original Majora’s Mask, the 3DS remake is made with new players in mind. The original was designed with the assumption that players have already played The Ocarina of Time.